Brawl - Donkey Kong - Action - 0x132
Entry Script
- ChangeSubactionRestartFrame(SpecialLwEnd)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
Exit Script